#ifndef ACCUEIL
#define ACCUEIL

#include "../multimedia/cls_mouse.h" // Classe des gestion du curseur de la souris

/* ----------------------------------------------------
			Classe
  ----------------------------------------------------- */
class cls_Accueil
{

private:
    SDL_Surface* p_sdlS_Ecran;

    // Le Logo
    SDL_Surface* p_sdlS_Logo;

    // Les boutons
    SDL_Surface* p_sdlS_BtnJouer;
    SDL_Surface* p_sdlS_BtnContinuer;
    SDL_Surface* p_sdlS_BtnOptions;
    SDL_Surface* p_sdlS_BtnQuitter;
    SDL_Rect * p_sdlR_positionBtn;
    cls_Mouse obj_Mouse;

    int DrawAccueil(bool b_GameIsRunning, SDL_Event event);

public:
    cls_Accueil();
    ~cls_Accueil();

    void Init(SDL_Surface* p_sdlS_Ecran);
    int Run(bool b_GameIsRunning);
    void FreeSurface();

};



#endif
